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	<title>Random Mind Games</title>
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		<title>How to Win (or at least not Lose) in Qi: Living Energy</title>
		<link>http://www.randommindgames.com/blog/?p=36</link>
		<comments>http://www.randommindgames.com/blog/?p=36#comments</comments>
		<pubDate>Tue, 17 Nov 2009 03:19:55 +0000</pubDate>
		<dc:creator>Makar</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Randomness]]></category>

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		<description><![CDATA[
Probability Mechanics behind the FastDraw System.
For sometime I have has players that say unusual things while playing Qi.  “Yeah I’m at a 1 point Disadvantage that’s right where I need to be” or “down 2? Great, that’s the sweet spot”, are not uncommon.  Some players actually take penalties just to get rid of the Advantage.  [...]]]></description>
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		<title>Grunge Punk Episode #1</title>
		<link>http://www.randommindgames.com/blog/?p=33</link>
		<comments>http://www.randommindgames.com/blog/?p=33#comments</comments>
		<pubDate>Tue, 13 Oct 2009 02:51:27 +0000</pubDate>
		<dc:creator>Makar</dc:creator>
				<category><![CDATA[Randomness]]></category>
		<category><![CDATA[cyberpunk]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[story]]></category>

		<guid isPermaLink="false">http://www.randommindgames.com/blog/?p=33</guid>
		<description><![CDATA[Plastic. Logan hated ‘stic.  His mole had been tunneling through a flotsam rainbow of it for the past three days.  The non-biodegradable vein of a bygone age was prone to gumming up the grinders and blocking off the sorters from receiving any useful materials his mole gobbled up.  He had already lost half a day [...]]]></description>
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		<title>Why I wrote Qi: Living Energy</title>
		<link>http://www.randommindgames.com/blog/?p=31</link>
		<comments>http://www.randommindgames.com/blog/?p=31#comments</comments>
		<pubDate>Thu, 17 Sep 2009 20:50:21 +0000</pubDate>
		<dc:creator>Makar</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[qi living energy]]></category>
		<category><![CDATA[rpg development]]></category>
		<category><![CDATA[rpg system]]></category>

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		<description><![CDATA[In 1994 I saw a need for a change in the role playing industry.  It was a golden age and a new style of game was emerging.  Live Action Role Playing or LARP, was becoming increasingly popular and the explosion of the internet age was underway.  But I felt that the industry [...]]]></description>
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		<title>Story Elements</title>
		<link>http://www.randommindgames.com/blog/?p=10</link>
		<comments>http://www.randommindgames.com/blog/?p=10#comments</comments>
		<pubDate>Fri, 04 Sep 2009 18:31:56 +0000</pubDate>
		<dc:creator>Makar</dc:creator>
				<category><![CDATA[Writing Episodes]]></category>
		<category><![CDATA[plot]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[writing]]></category>

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		<description><![CDATA[A quality game is a lot like fishing.  You need to use a big enough net to catch the whole group.  You must maintain control without making them feel like they are powerless.  You need to give them enough room to run and tire them out, if you get them in the boat too soon, [...]]]></description>
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		<title>Evoking Emotion</title>
		<link>http://www.randommindgames.com/blog/?p=6</link>
		<comments>http://www.randommindgames.com/blog/?p=6#comments</comments>
		<pubDate>Wed, 02 Sep 2009 21:35:59 +0000</pubDate>
		<dc:creator>Makar</dc:creator>
				<category><![CDATA[Realms]]></category>
		<category><![CDATA[Writing Episodes]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[evoking]]></category>
		<category><![CDATA[intrest]]></category>
		<category><![CDATA[writing]]></category>

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		<description><![CDATA[The most important element that many role playing games never address is that roleplaying involves creating art.  A role playing game is a creative endeavor designed to entertain which involves elements of theater; writing, acting and directing. Role playing requires the use of knowledge, skill and creative imagination in the production of entertainment that is [...]]]></description>
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		<title>Roleplayer&#8217;s Manifesto</title>
		<link>http://www.randommindgames.com/blog/?p=1</link>
		<comments>http://www.randommindgames.com/blog/?p=1#comments</comments>
		<pubDate>Mon, 31 Aug 2009 23:05:00 +0000</pubDate>
		<dc:creator>Makar</dc:creator>
				<category><![CDATA[Randomness]]></category>
		<category><![CDATA[manifesto]]></category>
		<category><![CDATA[roleplay]]></category>
		<category><![CDATA[rpg]]></category>

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		<description><![CDATA[What I have seldom seen is a role playing game that steps beyond                            the &#8220;publish or perish&#8221; mentality that pervades         [...]]]></description>
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